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iterations [2026/04/01 20:28] – external edit 127.0.0.1iterations [2026/09/04 23:55] (current) goa
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 ====== Iterations ====== ====== Iterations ======
  
-While many Minecraft servers undergo map resets, /int/craft is defined by it. The server has gone through the cycle of launch, death, and relaunch no less than 38 times in its 8-year history, and early players began the tradition of numbering these "iterations". In the early days, one iteration would often lead right into another, and each could last up to 2 months before players would find their progress reset by a new map. In more recent years, however, iterations are expected to last 1-3 weeks, and are often separated by months-long gaps where there is no online server at all.+While many Minecraft servers undergo map resets, /int/craft is defined by it. The server has gone through the cycle of launch, death, and relaunch no less than 44 times in its 11-year history, and early players began the tradition of numbering these "iterations". In the early days, one iteration would often lead right into another, and each could last up to 2 months before players would find their progress reset by a new map. In more recent years, however, iterations are expected to last 1-3 weeks, and are often separated by months-long gaps where there is no online server at all.
  
 Iterations are themed around a historical period, for example, 500 BC Europe, World War 1, or Sengoku Japan. Each server is played on a map of the Earth, often the whole world, but sometimes localized to a specific region (a "crop") when the theme is more restricted. Players are encouraged (and sometimes mandated) to roleplay as nations or factions relevant to the region and contemporary to the setting, and to build their towns in the appropriate architectural style. Due to the nature of vanilla Minecraft gameplay, the earliest iterations were set in ancient history. With the deployment of gun plugins beginning in late 2015, roleplaying modern-era or even futuristic conflicts is now possible. Iterations are themed around a historical period, for example, 500 BC Europe, World War 1, or Sengoku Japan. Each server is played on a map of the Earth, often the whole world, but sometimes localized to a specific region (a "crop") when the theme is more restricted. Players are encouraged (and sometimes mandated) to roleplay as nations or factions relevant to the region and contemporary to the setting, and to build their towns in the appropriate architectural style. Due to the nature of vanilla Minecraft gameplay, the earliest iterations were set in ancient history. With the deployment of gun plugins beginning in late 2015, roleplaying modern-era or even futuristic conflicts is now possible.
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 While [[World War 2]] is generally known as i38, host Xeth referred to it as "i37" on his server website. Whether this is a knock against Ukrainecraft or against "32.5" is unknown. While [[World War 2]] is generally known as i38, host Xeth referred to it as "i37" on his server website. Whether this is a knock against Ukrainecraft or against "32.5" is unknown.
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 +In early february of 2025, talks began of launching a celebratory iteration in honor of /int/craft's 10th anniversary. This effort was eventually headed by [[ADM8]] and [[Voth]], who began work on a server for the occasion featuring musket pvp and a nostalgic return to Chien's world map. Following the success of i40, however, the [[Host cabal]] of Portugoa sought to make a second server later that year, set during the Napoleonic wars. 
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 +This worried ADM8, who had essentially only agreed to host the anniversary iteration in exchange for the right to host iteration [[i42|42]], so that it could be a reference to A Hitchhiker's guide to the Galaxy. The problem was that ADM8 would be busy for most of the spring, and the Host Cabal hoped to release their server during Summer that year. This allowed ADM8 mere weeks to develop what he had hoped would be a fully fleshed out idea, and so he insisted that [[i41|ia]] be officially recorded as "IA", meaning '/int/craft anniversary". In the end, diplomacy between the Cabal and ADM8 prevailed; [[i41|ia]] launched and was a minor success, and ADM8 was still able to release i42 before [[Jeetcraft|i43]]. Although decidedly half-baked and a little janky, most of the playerbase enjoyed it inspite of its flaws.
iterations.1775075312.txt.gz · Last modified: 2026/04/01 20:28 by 127.0.0.1

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